I’ve seen so many indie game devs and designers struggle because 3D workflows are usually slow, expensive, and way too technical. What’s exciting about Tripo 3.0 is that it doesn’t just generate “okay” models, it produces clean topology, sharp geometry, and even rigged characters that are ready for animation. Pair that with tools like Sketch to 3D and auto segmentation, and suddenly 3D creation feels way more accessible. This could really open doors for smaller studios and solo creators.