Congrats on the launch, César! What stood out to me is the point about ideas rarely being the problem. I’ve seen the same thing while building Escape Velocity AI, as most friction isn’t about vision, it’s about turning that vision into something usable without drowning in setup. When you remove that barrier, people suddenly focus on the real work instead of the scaffolding. Curious if that’s what you’re seeing too: once setup pain disappears, do users go deeper into experimentation, or do they just want quick wins?