Hello guys, so, because i love my life, i decided to add multiplayer to a project that was already in development, and i added the plugins for steam and advanced sessions, did all i knew i needed to do, but for the love of god i cant make my system work, i need to create a advanced session when a player clicks to host a match, then, on the second game, when the player opens the multiplayer tab, it shows the matches available in a list. I have found a lot of different stuff to fix, but then i fix and it breaks something else. Can someone help me find what i did wrong? ill write the setup below. This is the DefaultEngine.ini \[/Script/Engine.GameEngine\] \+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") \[OnlineSubsystem\] DefaultPlatformService=Steam \[OnlineSubsystemSteam\] bEnabled=true SteamDevAppId=480 SteamAppId=480 bUseSteamNetworking=true bUsesPresence=true bInitServerOnClient=true \[/Script/OnlineSubsystemSteam.SteamNetDriver\] NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection" Button Create Lobby on clicked event > Create Advanced session with player controller pluged > on success > Open level by name (On name is "LobbyMap\_LVL?listen") i did check the name to see if it correct, it is. I do have a print string on failure, it does not trigger. The find sessions avanced is not firing on success neither on failure, but im not even getting there anymore, when i create the session above, it open the map and reloads back to the start of my main menu map, i was trying to fix the find session not executing each loop on results when this bug started happening, i changed the .ini file for the one above trying to fix.