**Hey there,** I’m a Unity game developer with over 2 years of experience. I’ve created and published 2 mobile games, 2 playable PC games, and 3 Unity tools. At first, I focused on making and publishing games on my own, but I haven’t earned anything from them yet. I feel like I’ve been working without payment, and now I really need to find stability. I have intermediate experience in the industry and a wide skill set. I can build a complete prototype of a complex game in about a month, and for games like *Fears to Fathom,Cuphead and some story lines type of games etc..* , I can make a prototype in just 7 days. I’ve always worked alone, so I’ve handled almost everything—designing mechanics, implementing features, and polishing projects. Now, I want to work in a studio. I need to pay my bills, and I believe I can bring real value with my skills and consistency. I’ve applied to many studios, but most replied that they’re looking for more “professional” developers. So my question is: **What should I do at this stage? How can I break into studio work as an indie developer with my experience?** For more info here is my portfolio : [About Kitler Dev](https://kitlerdev.carrd.co/)